You can also use this attack to punish wiffed throws as well. ROUNDHOUSE (HARD) KICKįar Standing Heavy Kick is a two hit move that leads to many of his most damaging combos, so use this midrange to apply pressure and also punish Focus Attacks. Jumping Medium Kick is Akuma's go to cross up move and is a solid air-to-air attack as well. Must hit deep in order to follow up with a combo.Ĭrouching Medium Kick is one of Akuma's best footsie tools, allowing him to combo into Hadoukens and even Hurricane Kicks from the right distance. This is useful when jumping in with an attack on a crouching opponent, forcing them to stand so you can follow up with a Light Kick Hurricane Kick.Ĭlose Heavy Punch (not pictured) is special cancelable making it a very damaging move to start combos with when you have the chance.Ĭrouching Light Kick hits low and combos into Crouching Light Punch so it is a great close range combo starter.ĭiagonal Jump Light Kick crosses up making it an effective jump in attack. This attack will also put crouching opponents into a standing state. It is also special cancelable make it useful for punishing opponents who leave themselves open.Ĭrouching Heavy Punch is a solid anit-air, allowing Akuma to hit opponents out of the air without committing to a Dragon Punch. It is also useful for setting up tick throws.Ĭrouching Medium Punch is a decent poke and can be combed into itself and also after Crouching Light Punch. Crouching Light Punch is Akumas fastest normal and allows him to combo into a number of other attacks.
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